You can move left or right and the action button flips the gravity. The game has a very retro style as if it was a old Commodore 64 game simple shapes and a handful of colours, accompanied by chip-tune music and sparse sound effects. The five crew members end up scattered across dimension VVVVVV and it's up to the Captain to save them. Each room has a clever subtitle, each area has its own memorable soundtrack, and each section has its own unique challenge.Ĭaptain Viridian and his crew teleport off their space-ship in an evacuation process. The real charm of the game comes through the amount of personality and ingenuity Cavanagh has managed to store into the restrained design. The player controls are a simple as running and "jumping" (you actually flip the pull of gravity, but, you know, whatever). The visual and play style feels like trapped within levels on a planet. VVVVVV is the latest game by prolific indie designer Terry Cavanagh, it's also his first commercial and most successful. While and continue to expand their staff and resources, the indie gaming scene knows this history all too well. There was a time when games were confined by their hardware and found inspiration through imposed limitations. If it weren't so brilliantly crafted, I would feel violated. It takes elements of the things we love from Nintendo and Commodore 64 platformers, endlessly surprises with twists, and delivers each challenge at a rapid fire pace that leaves the player stuck in an endless loop of tension and gratification. VVVVVV is a burst of punk rock energy in game design. Like a rollercoaster that rattles you to the core and hurts your shoulder, I'm too thrilled by the experience to let the pain factor in just yet. As much as my cramped fingers and brain-turned-mush are relieved, I'm a bit saddened by this. Each room has a clever subtitle, each area has its own memorable soundtrack, and each section has its own unique challenge.ĩ0 minutes and 786 deaths later, I have finished VVVVVV. The visual and play style feels like Mario trapped within Mega Man levels on a Metroid planet. While Activision and Nintendo continue to expand their staff and resources, the indie gaming scene knows this history all too well. Most of these come from Arin's lengthy attempts to solve a highly complex puzzle to collect a trinket near the end of the game.There was a time when games were confined by their hardware and found inspiration through imposed limitations. The Steam Train playthrough of VVVVVV holds the record for most player deaths experienced by the Grumps during said playthrough out of any other game played on the channel, tallied up at exactly 1,111 at the end of the game.This page uses Creative Commons Licensed content from Wikipedia ( view authors). Magnus Pålsson released the soundtrack to VVVVVV as PPPPPP. The graphical style of VVVVVV is heavily influenced by the Commodore 64 similarly, the game's music is entirely chiptune. Instead of jumping, the player is able to control the direction of gravity, allowing Captain Viridian to flip between the floors and ceilings of the environment. In VVVVVV, the player controls Captain Viridian, who is lost in an alternate dimension, in search of the missing members of the spaceship's crew. A version for the Nintendo 3DS has been released and also a binary port is being made for the Open Pandora which will require the data files from the Microsoft Windows, Mac OS X or Linux version of the game to work. The port to C++ allowed the release of a previously cancelled version of VVVVVV for Linux. The game was ported to C++ by Simon Roth in 2011, and released as part of the Humble Indie Bundle #3. The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and Mac OS X. VVVVVV (pronounced as the letter V six times, "Vee", "Vs", "V-6" or "") is a 2D puzzle platform video game designed by Terry Cavanagh and scored by Magnus Pålsson. VVVVVV is the third game played by Ross and Arin on Steam Train.
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